Oh well, at least we got a preseason of fun before Nexon ruined another game. That stops new players from being able to enjoy the game, makes it so players who don't grind often are at a disadvantage in a kart racer, and just turns off everyone that doesn't want to deal with any form of p2w. and they're not even releasing maxed at season 1. Hopefully, my progress carries over because I unlocked a turtle kart and I'm very attached to that now.Originally posted by SgtRoar:I believe even a maxed car was around 150k, just doing 4k per day, in the time until season 1, you already have 90% of the gold needed to completely max. I'll be sure to jump back in when the KartRider: Drift is fully released in 2020. It’s reliance on a steep learning curve and not having known characters like Mario Kart, Crash Team Racing or Sonic Racing have is bound to turn some off, but the game is going to be free-to-play and that's a factor that could make it into a success. I’m not sure KartRider: Drift is going to be a massive success outside of Asia. This is quite different from the types of items we’re used to in games like Apex Legends or Fortnite where the money you spend in the game doesn’t increase your stats but just improves your looks. Different kart items offered stat changes represented in levels of acceleration, drift and top speed. Interestingly the items aren’t all cosmetic in nature. I expect KartRider: Drift to take all that and build upon it. Looking up the library of items in the original game showed fans fanatically collecting them all and what seemed like thousands of different kart options. The pull to get better and learn felt better than the average Item Mode, which is a lot of ways the introduction to the game before they pull the items away and say, “okay, now just race.”Īs a free-to-play title, there is going to be a massive amount of cosmetic items upon launch. Speed Mode was where I felt most pushed to do better even if it was demeaning in a lot of ways. This was very-stiff competition I had around me but I tried my best to learn fast that night. I pushed on and after playing some of the same tracks over and over and learning when to boost and where to drift I started finishing in the fourth to fifth position more consistently with the highest position of third - which is where I decided to end my first night. Well, technically I failed to finish while being in the last position. If you’re skilled enough it would be possible to drift continuously and thus boost the entire race and that’s where the high-level players lay.įor my first 10 or so races I placed dead last. You do get one item while playing in Speed Mode however and that’s nitrous which will build up slowly as you’re racing or much faster as you drift, which, of course, then encourages you to drift as much as possible. ![]() It’s no items, no catch-up mechanics, simply skill to carry you to the finish line over several laps. Next up was the Speed Mode, which was, from what I understood, where the big racers all go to prove their skills. I did manage some decent placements thanks to playing in the team mode and my teammates' positions helping me grab some easy wins. It’s not as flashy or animated as Mario Kart is, but the karts feel fast and they handle well once you get the hang of them. You can collect two items at a time to spam quickly, and learning how to shield on time was quickly the most effective way to stay in first. ![]() ![]() Its typical kart racer stuff with random boxes on the course that can give you offensive weapons, boosts, shields and even a catch-me-up like the blue-shell in Mario Kart. The courses are very colourful and it’s easy to assume you’re playing ‘babies first kart racer’ until you start crashing into corners and failing to drift correctly.įeeling that a more Mario Kart-lite mode would be the way to start the game I joined several matches in Item Mode first. The characters you can play as - three in this beta - all look like Chibi Dolls. The skill-level needed to play against seasoned players is completely antithetical to the games style and art design.
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